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Re: [Jeu] Le sphinx à deux fêtes

Publié : dim. juin 21, 2026 6:25 pm
par Llanvabon
Retrostar?

Re: [Jeu] Le sphinx à deux fêtes

Publié : dim. juin 21, 2026 6:38 pm
par Ramentu
Ce n'est pas Retrostar :)

Et j'ai commis une erreur précedemment - désolé.
Je n'aurais pas du dire [name of the game] mais [name of the supplement] dans la citation précédente :(
Pour expier, je vous donne le nom du jeu (non que ce soit une grande surprise...)

To fully describe the world of [name of the supplement] would be to destroy it.
It is a world of possibilities, not definite realities. Most of what you find between these covers will be options for the GM, not absolutes which must be obeyed. GURPS has always emphasized that the GM (not the rulebook) is the final authority when roleplaying; in a [name of the supplement] campaign, he is the only authority.
[...]
For the purpose of this book and properly flavored [name of the supplement] adventures, I assume that all inconsistencies are intended, the better to keep players off balance.

Précédemment dans "Le sphinx à deux fêtes" :

Producing a Television Series Campaign
Roleplaying is at its best when the GM and the players cooperate to create an interesting, exciting narrative. With a [name of the game] campaign, the GM can shape this narrative into episodic adventures. Such a format helps him structure his plot, and lets his players visualize the action more clearly.
When a GM creates a [name of the game] campaign, he wants to create this sort of narrative with players.
But if sessions must end by a certain hour and are occasionally postponed, it is difficult to sustain a long, complex "novel"- or "film"-style plot.
A format is needed that lends itself to short, self-contained, fast-paced adventures involving a standard collection of characters and settings.
The obvious answer, for a [name of the game] campaign especially, is a television series!
The parameters of a TV series provide a convenient framework for adventures.
They give a preset length and basic outline for each episode (the TV show format), a collection of regular NPCs (supporting characters with recurring roles), an endless supply of foes

The GM might shock the players by actually letting one of their characters win an election and serve in a meaningful office. Better yet, elect a PC to an office which he did not apply for and does not want to fill, and then sanction him for improperly fulfilling the office when he resists. (Tell him it's the will of the majority — of the people, by the people, for the people — and who is he to deny the people's will?)

On the other hand, resurrection shouldn't be cast as a sure thing, so that characters, especially PCs, won't sacrifice themselves extravagantly and at the drop of a hat.

Re: [Jeu] Le sphinx à deux fêtes

Publié : dim. juin 21, 2026 9:17 pm
par Mugen
GURPS Discworld ?

Re: [Jeu] Le sphinx à deux fêtes

Publié : dim. juin 21, 2026 9:24 pm
par Ramentu
Mugen a écrit : dim. juin 21, 2026 9:17 pm GURPS Discworld ?

Le bon jeu, pas le bon supplément :)

Re: [Jeu] Le sphinx à deux fêtes

Publié : dim. juin 21, 2026 9:26 pm
par Sylvestre
GURPS Riverworld ?

Re: [Jeu] Le sphinx à deux fêtes

Publié : dim. juin 21, 2026 9:26 pm
par Mugen
Ramentu a écrit : dim. juin 21, 2026 9:24 pm
Mugen a écrit : dim. juin 21, 2026 9:17 pm GURPS Discworld ?

Le bon jeu, pas le bon supplément :)

Vu que c'était écrit dans ton dernier indice, je ne vais pas exactement crier victoire. ;)

Re: [Jeu] Le sphinx à deux fêtes

Publié : dim. juin 21, 2026 10:01 pm
par Ramentu
Ce n'est pas Riverworld non plus

Indice numéro 6

An excellent prop, worth the difficulty of creating it, is a prerecorded Village Voice tape to activate at appropriate times during the adventure. The messages might be important clues, or they might just be "atmosphere." The original Voice was sweet yet matter-of-fact and official-sounding.

Indice numéro 5, 4, 3 et 2 :

To fully describe the world of [name of the supplement] would be to destroy it.
It is a world of possibilities, not definite realities. Most of what you find between these covers will be options for the GM, not absolutes which must be obeyed. GURPS has always emphasized that the GM (not the rulebook) is the final authority when roleplaying; in a [name of the supplement] campaign, he is the only authority.
[...]
For the purpose of this book and properly flavored [name of the supplement] adventures, I assume that all inconsistencies are intended, the better to keep players off balance.

Producing a Television Series Campaign
Roleplaying is at its best when the GM and the players cooperate to create an interesting, exciting narrative. With a [name of the game] campaign, the GM can shape this narrative into episodic adventures. Such a format helps him structure his plot, and lets his players visualize the action more clearly.
When a GM creates a [name of the game] campaign, he wants to create this sort of narrative with players.
But if sessions must end by a certain hour and are occasionally postponed, it is difficult to sustain a long, complex "novel"- or "film"-style plot.
A format is needed that lends itself to short, self-contained, fast-paced adventures involving a standard collection of characters and settings.
The obvious answer, for a [name of the game] campaign especially, is a television series!
The parameters of a TV series provide a convenient framework for adventures.
They give a preset length and basic outline for each episode (the TV show format), a collection of regular NPCs (supporting characters with recurring roles), an endless supply of foes

The GM might shock the players by actually letting one of their characters win an election and serve in a meaningful office. Better yet, elect a PC to an office which he did not apply for and does not want to fill, and then sanction him for improperly fulfilling the office when he resists. (Tell him it's the will of the majority — of the people, by the people, for the people — and who is he to deny the people's will?)

On the other hand, resurrection shouldn't be cast as a sure thing, so that characters, especially PCs, won't sacrifice themselves extravagantly and at the drop of a hat.

Re: [Jeu] Le sphinx à deux fêtes

Publié : dim. juin 21, 2026 10:02 pm
par Sylvestre
Gurps Prisoner ?

Re: [Jeu] Le sphinx à deux fêtes

Publié : dim. juin 21, 2026 10:03 pm
par Ramentu
Sylvestre a écrit : dim. juin 21, 2026 10:02 pm Gurps Prisoner ?

Bravo !

Un supplément vraiment riche, qui aide à prendre en main cet univers déconcertant !

A toi la main.